Seeing other people is incredibly engaging, and that's one of the

Seeing other people is incredibly engaging, and that's one of the

22/09/2025
24/10/2025

Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.

Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the
Seeing other people is incredibly engaging, and that's one of the

Host: The neon light of the city spilled through the glass walls of the VR lounge, flickering like a heartbeat in the night. The rain outside painted thin lines of silver down the windows, and inside, the hum of machines whispered like distant waves. Jack sat in one of the black chairs, a headset hanging loosely from his hand. His grey eyes scanned the empty room, sharp and restless. Across from him, Jeeny leaned forward, her dark hair falling over her face, her fingers tracing circles on the table — small, deliberate, human gestures in a room built for virtual ones.

Host: The quote had come from a conference, a soundbite about the future, about avatars, faces, and connection in digital worlds. Yet, tonight, it became something else — a mirror, perhaps, reflecting their own fears about what it means to truly see another person.

Jeeny: “You know, Jack… when Brendan Iribe said that — about seeing people being the future of VR — I think he meant something profound. It’s not about escaping reality; it’s about restoring it. About feeling like we’re seen again, in a world that’s forgotten how to look.”

Jack: (smirks faintly) “Feeling seen? Come on, Jeeny. That’s what every new tech evangelist says before they start selling headsets. What he’s really saying is: ‘We’ll build you a better illusion of connection.’ Not connection itself.”

Host: The lights above flickered, the buzzing sound slicing briefly through the silence. The rain intensified, a soft storm tapping against the glass as if echoing their disagreement.

Jeeny: “You think it’s an illusion, but look around you, Jack. People live behind screens already. They talk, love, argue, even cry through them. VR might just make it closer, more intimate. You’ll be able to look into someone’s eyes, even if they’re miles away.”

Jack: “You mean look into an algorithmic simulation of their eyes. Textures, pixels, and code. There’s no heartbeat in that. No smell of coffee, no sound of someone’s breathing when they hesitate before answering you. That’s what makes us human, Jeeny — not how high the resolution is.”

Host: Jack’s fingers tightened around the headset. The blue glow from the console lit his face, making him look almost like the avatars he despised — half-human, half-light.

Jeeny: “But what if those things — the breath, the smell, the touch — what if we can replicate them? You know they’re working on haptic suits, olfactory devices, even neural feedback. Maybe someday, we’ll feel more alive inside those virtual worlds than out here, where no one really looks at each other anymore.”

Jack: “That’s exactly the problem, Jeeny. You’re talking about replication — not reality. We’ll build better and better versions of human contact, until the real one becomes obsolete. And then what? Do we start uploading love next? Simulating empathy?”

Host: The rain softened for a moment, as if the world itself was listening. In the distance, a faint humming — maybe a train, maybe just the wind through the city — filled the space between their words.

Jeeny: “You sound like the people who doubted the telephone, Jack. Or the internet. Remember when people said it would destroy conversation? And yet, it brought voices together across oceans. Maybe VR will bring presence across time.”

Jack: “Presence without consequence, you mean. The telephone still carried your real voice, Jeeny. The internet still used your real words. But VR — it’s identity without cost. You can be anyone, say anything, feel nothing. You think that’s progress?”

Jeeny: “It could be freedom. For people who feel trapped by the bodies they were born into, or the worlds they were given. In VR, you could be seen for your soul, not your skin.”

Host: Her voice trembled — not with fear, but with the fragile strength of someone defending hope. Her eyes glowed faintly in the blue light, reflections of digital galaxies caught in something still achingly human.

Jack: “And yet, the soul itself might start to dissolve when all we ever see are avatars. You talk about freedom, Jeeny — but who’s really free in a world designed by corporations? Facebook doesn’t want to connect you; it wants to collect you.”

Jeeny: “You think I don’t know that? But tools evolve, Jack. It’s not about who builds them — it’s about who uses them. When the printing press was invented, people feared it too. They said it would destroy memory. Instead, it spread ideas that changed civilizations.”

Host: The air grew thick, heavy with both memory and possibility. The rain outside had slowed to a whisper, the sound of distant car tires splashing through puddles filling the pauses between their breaths.

Jack: “Ideas, yes. But what about presence? What happens when the idea of a person becomes more important than the person themselves? Look at what happened during the pandemic — millions of people locked in their rooms, seeing each other only through screens. It connected us, sure… but it also made loneliness a global epidemic.”

Jeeny: “But it also kept us alive. It gave us weddings, funerals, birthdays, even therapy through glass and light. You can call it illusion, but sometimes an illusion is all we have to hold on to.”

Host: A moment of silence stretched, long and fragile. The rain had stopped now. Only the faint hum of the city and the beating of their hearts remained.

Jack: (quietly) “Maybe you’re right. Maybe I’m just afraid — that if we get too good at pretending, we’ll stop knowing how to be real.”

Jeeny: (softly) “And maybe I’m afraid that if we cling too tightly to what’s real, we’ll stop dreaming about what’s possible.”

Host: The light from the console dimmed. The room fell into a tender twilight, where both their faces seemed softer, less sure, more alive. Jack placed the headset gently on the table. Jeeny watched him, her eyes full of something between sorrow and understanding.

Jack: “You know what’s strange? We talk about the future, but maybe it’s just trying to fix something ancient — that hunger to be seen, to be known.”

Jeeny: “Exactly. Maybe VR, for all its flaws, is just another mirror — like art, or music, or storytelling. We’ve always wanted to see ourselves in something bigger.”

Jack: “But mirrors can distort, Jeeny. They can make you believe you’re more — or less — than what you are.”

Jeeny: “Then it’s our responsibility to remember the difference.”

Host: The final silence hung between them like a thin thread of light. Outside, the clouds parted, and a faint moon emerged, spilling a soft silver glow through the window. The machines hummed quietly, like a heartbeat slowing after a long race.

Host: In that moment, they both understood — the future of connection wasn’t about machines or screens, but about the intentions behind them. To see someone — truly see them — required both technology and truth. Both dream and discipline. Both heart and hardware.

Host: Jack leaned back, his eyes no longer cold, and Jeeny smiled faintly, her hand resting on the table — close enough that if one of them reached out, the distance between real and virtual might vanish completely.

Host: The city pulsed outside — alive, luminous, half-digital, half-human — as the night folded around them like a soft, unfinished promise.

Brendan Iribe
Brendan Iribe

American - Businessman Born: August 12, 1979

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