When we go to see comedians or funny movies, they don't address

When we go to see comedians or funny movies, they don't address

22/09/2025
17/10/2025

When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.

When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address
When we go to see comedians or funny movies, they don't address

Host: The city had fallen into its neon trance. Rain streaked down glass towers, painting the streets in ribbons of light and reflection. A late-night arcade, tucked between two silent buildings, buzzed with the electric hum of machines long past their prime.

Inside, the air smelled of dust, coffee, and memory. Screens flickered like tiny universes, their colors bleeding into the darkness. Jack stood before a retro console, one hand resting on the joystick, the other clutching a beer. Jeeny sat on the floor, cross-legged, the blue glow from the screen washing over her face like moonlight.

The words that had started it all were still fresh in her mind:
When we go to see comedians or funny movies, they don't address the wall behind them; they face us...” — Doug TenNapel.

Jeeny: “He’s right, you know. Humor isn’t just about jokes or punchlines. It’s about connection — about facing people, not performing at them. The same goes for games, or art, or even life. We’re supposed to reach out, not hide behind the wall.”

Host: Jack pressed the start button, the machine beeped, lighting up his face with a strobing rhythm. His expression was a mix of amusement and doubt, the kind that belonged to a man who had stopped believing that meaning could be found in fun.

Jack: “You talk like a philosopher in a pinball bar, Jeeny. But games aren’t churches. They’re escape pods. You play, you win, you forget. The fun comes first, the message later — if at all.”

Jeeny: “But that’s exactly what TenNapel meant, Jack. The fun has to come first — because that’s what opens the door. Humor, drama, all those extras — they’re the gentlemen who wait until the guest is comfortable.”

Host: Jack’s fingers danced over the buttons, his character — a pixelated knightleapt, fell, and died. A shrill sound marked failure. He snorted, half laugh, half disgust.

Jack: “So, what, we’re all just players waiting to be entertained? Games, movies, relationships — all designed to please before they mean something?”

Jeeny: “Maybe not designed — maybe just meant. Meaning without joy is like a sermon no one listens to. You can’t teach someone to feel if you never make them smile.”

Host: A lone arcade cabinet in the corner hummed, its screen flickering like a heartbeat. The rain outside had slowed, softening into a rhythm that felt almost musical.

Jack: “You always believe there’s a message in everything. But not every story has to preach. Sometimes a game is just a game. A way to drown the noise.”

Jeeny: “And sometimes the drowning is the message. People don’t go to laugh at the comedian’s wall. They go to be seen. To feel that someone is facing them, even if it’s through humor, or pixels, or fiction.”

Jack: “But games don’t look back at you, Jeeny. They respond, sure — but they don’t see you.”

Jeeny: “Maybe they don’t see, but they mirror. Just like art does. When you play, you project. You become something — not because the game tells you, but because it asks you.”

Host: Jeeny’s eyes were lit by the glow of the screen, but her voice carried a gravity that felt ancient, as if she were speaking from the edges of a dream.

Jack: “So humor’s supposed to be a mirror, too?”

Jeeny: “Yes. But a gentle one. That’s what TenNapel meant when he said the humor has to be a gentleman — it knocks softly, it doesn’t barge in. It’s not about mocking, it’s about welcoming. About making space.”

Jack: “You make it sound like humor is a kind of art form. I thought it was just about timing and instinct.”

Jeeny: “Art and timing are the same thing. Life itself is timing — the moment you speak, the pause before you laugh, the beat between understanding and feeling. The game just gives us a stage to practice it.”

Host: Jack’s hand froze over the controls. The screen blinked, then faded into blackness. Only the reflected neon on his face remained, vivid and tired.

Jack: “You know what I hate, Jeeny? When people force humor. When they try too hard to be clever. That’s what ruins a good story — when the jokes get in the way of the heart.”

Jeeny: “Exactly! That’s the wall TenNapel was talking about. When humor stops facing the audience and starts talking to the wall, it becomes noise instead of music.”

Host: The rain ceased, the silence outside deepening into something almost sacred. A neon sign flickered, its buzzing a heartbeat for the room.

Jack sat down beside her, their shoulders touching, their reflections blending in the arcade glass.

Jack: “You know… I used to design games. Nothing big. Just indie stuff. I thought I was clever once — filled every level with jokes, easter eggs, references. People laughed, sure. But they didn’t stay. They played once and left.”

Jeeny: “Because humor should serve, not show off. It should guide, not grab. That’s what makes it a gentleman. It bows, it doesn’t boast.”

Host: Her voice was like a soft chord in a quiet hall — not a lecture, but a reminder. Jack’s eyes wandered across the dark arcade, seeing not machines, but ghosts of the faces that once laughed, then moved on.

Jack: “Maybe I was facing the wall, after all. Making noise instead of connection.”

Jeeny: “Then face them now, Jack. Create something that looks back. Make the player feel seen.”

Host: The arcade lights dimmed, and for a moment, their faces were lit only by the faint glow of a game over screen — two words, pulsing like a heartbeat: TRY AGAIN.

Jack: “You think humor, in a game or anywhere, can really change people?”

Jeeny: “Not by preaching, but by inviting. Laughter opens the heart just enough for a thought to enter. That’s all it needs to do. The gameplay is the door, but humor is the hand that knocks.”

Jack: “And if they don’t laugh?”

Jeeny: “Then at least they played. At least you faced them.”

Host: A beat of silence. The air felt different now — lighter, as though the machines themselves were listening, understanding the shift in the room.

Jack smiled — the real kind, the one that cracks the armor.

Jack: “You’re good at this, you know. Turning quotes into sermons.”

Jeeny: (smiling) “Only because you keep giving them meaning.”

Host: The neon light outside flickered, painting their faces in red and blue, like a heartbeat pulsing between oppositeslogic and faith, art and escape, humor and truth.

In that moment, they both understood: that the greatest games, like the greatest stories, are not walls but mirrors — that to truly entertain is to face the audience, not to perform behind them.

Jack stood, inserted another coin, and smiled at Jeeny.
Jack: “One more round?”
Jeeny: “Always.”

Host: The machine lit up, the sound of pixels colliding filling the room like laughter reborn.

Outside, the rain began again — but softer, as though the sky itself were applauding.

Doug TenNapel
Doug TenNapel

American - Artist Born: July 10, 1966

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