Development of 'Bloodborne' and sinking into the battle of the

Development of 'Bloodborne' and sinking into the battle of the

22/09/2025
19/10/2025

Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.

Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the
Development of 'Bloodborne' and sinking into the battle of the

Opening Scene
The evening light pours through the window, casting long, soft shadows across the room. The scent of freshly brewed coffee fills the air, blending with the faint aroma of books and paper. Jack and Jeeny sit on the couch, the room cozy but filled with a quiet intensity. Their conversation has drifted to the world of video games, the art behind them, and the experiences that shape our understanding of them. The soft glow of a lamp casts shadows across the room, illuminating their faces in quiet contemplation.

Host: The world outside feels distant, but the room seems to hum with a shared excitement — a conversation that explores not just games, but the emotions they evoke, the worlds they create, and how those experiences shape who we are. Jack picks up a book on game design, flipping through the pages, while Jeeny sits with a small smile, watching him as he dives into a topic she’s passionate about.

Jeeny: (her voice soft, yet curious) “You know, I was reading something by Hidetaka Miyazaki, the creator of Bloodborne. He said, ‘Development of Bloodborne and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of Dark Souls for me.’ Isn’t that fascinating? The way he talks about the experience of creating something so deeply tied to a fantasy world.”

Jack: (pausing, his voice intrigued) “The charm of fantasy worlds… That’s something special, isn’t it? I mean, Bloodborne and Dark Souls are known for their dark and challenging worlds, but it’s the depth of those worlds that pulls people in. It’s not just the game mechanics, it’s the atmosphere, the mystery, the way they make you feel like you’re part of something greater.”

Jeeny: (nodding, her voice reflective) “Exactly. It’s not just about combat or achieving something in the game — it’s about getting lost in the world itself. Miyazaki seems to have a way of creating a world that’s both intriguing and terrifying, but also full of wonder. There’s something about how you’re constantly uncovering secrets, learning about the lore, that keeps you hooked.”

Host: The conversation feels like a slow unraveling, where the deeper layers of these worlds are slowly coming to light. Jack’s fingers tap thoughtfully on the edge of his coffee cup, and Jeeny watches him, her mind clearly moving between their shared thoughts. The room feels warm, almost like the glow of a game’s light-filled space — inviting, yet mysterious.

Jack: (his voice softer, more contemplative) “You know, it’s amazing how these games have a way of making you feel both helpless and powerful at the same time. There’s always that sense of mystery, of not knowing what’s coming next, and the world itself feels like it’s constantly testing you. It forces you to adapt, to think, to engage with the narrative in a way that’s personal. That’s what makes them more than just games.”

Jeeny: (smiling, her tone warm) “That’s it, right? The experience is so immersive. You can’t help but feel like you’re not just playing the game, you’re living it. Bloodborne and Dark Souls don’t just invite you to explore — they demand it. The more you discover, the more you realize just how much is hidden in those worlds. It’s like you’re uncovering pieces of a story that’s been around for centuries, and it’s never fully revealed.”

Host: The stillness in the room deepens, as though they’ve stepped into the world of the games themselves, exploring not just the mechanics of the games but the emotion behind them. The conversation has become more than just about games — it’s about what those worlds evoke: wonder, fear, and a sense of awe that’s rare in most forms of entertainment. The world outside continues, but here, in this shared understanding, Jack and Jeeny sit with the weight of the experience that these games offer.

Jack: (reflectively, his voice quieter) “I think that’s the real power of these games — they make you feel connected to something bigger than yourself. You’re not just playing a character; you’re part of the world, part of the struggle, part of the journey. It’s more than just a game — it’s an experience.”

Jeeny: (nodding, her voice filled with respect) “Exactly. It’s that connection to the world, to the story, to the atmosphere that pulls you in. It’s not just about winning, it’s about living through the experience, feeling the weight of every choice, every move you make. That’s the charm of it. And, I think that’s what keeps people coming back, again and again.”

Host: The room feels lighter now, as if the conversation has shifted into a space of understanding. Jack and Jeeny share a look of quiet acknowledgment, the world of Bloodborne and Dark Souls feeling not so far away. Outside, the city continues in its usual rhythm, but inside, they sit together in the realization that the worlds created by Miyazaki are more than just games. They are immersive, deeply emotional journeys that challenge and captivate. The mystery, the wonder, the pain — they are all part of what makes these worlds so unforgettable.

Jack: (smiling, his voice light) “I think I’m starting to get it. It’s not about the rules or the goals. It’s about the journey, the experience, and the emotions that come with it.”

Jeeny: (nodding, her voice warm) “Exactly. And in that, you find the real magic. The beauty of a world that’s alive, that you can step into, and where you never truly know what’s next.”

Host: The soft hum of the room continues as they sit together, both understanding that the real power of a story is found in the experience — in the world you enter, in the emotions you feel, and in the journey that unfolds with every step you take. The world outside may continue, but inside, Jack and Jeeny sit in the quiet appreciation for the games that have become more than just games — they are worlds that challenge, change, and immerse.

Hidetaka Miyazaki
Hidetaka Miyazaki

Japanese - Director

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