Overcoming challenges by learning something in a game is a very

Overcoming challenges by learning something in a game is a very

22/09/2025
22/09/2025

Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'

Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very
Overcoming challenges by learning something in a game is a very

When Hidetaka Miyazaki said, “Overcoming challenges by learning something in a game is a very rewarding feeling, and that’s what I wanted to prioritise in Dark Souls and Demon’s Souls,” he spoke not merely as a designer of worlds, but as a philosopher of endurance. His words, born from the craft of creation, hold within them the essence of the human struggle — the eternal dance between defeat and discovery, pain and progress, failure and triumph. In them, we hear the voice of a teacher, not of the classroom, but of the battlefield of the spirit. Miyazaki’s vision was to craft not entertainment alone, but a mirror through which the soul could see its own strength reflected — to show that through learning from struggle, man becomes more than a player; he becomes a seeker of mastery.

The origin of this wisdom lies in Miyazaki’s own life. Before creating the legendary Souls series, he worked in obscurity, his career unsteady, his path uncertain. Yet, like the heroes of his games, he pressed forward through hardship, teaching himself design and storytelling through perseverance. He once described discovering the joy of “difficulty that teaches” — the kind that does not punish but transforms. His games became an extension of that belief: that learning through adversity is the purest form of growth. In Dark Souls, every death is a lesson, every obstacle a riddle, every victory a reward earned through understanding rather than luck. Thus, Miyazaki’s quote is not simply about games — it is about life itself.

In the ancient style, one might compare Miyazaki’s philosophy to the teachings of Stoic masters such as Epictetus, who said that hardship is the training ground of the soul. Just as the Stoics taught that the path to virtue lies in resilience, Miyazaki teaches that the path to mastery lies in learning through struggle. His worlds are filled with ruin, darkness, and despair — yet within them, a spark of hope endures. The player, like the ancient hero, must fall again and again, only to rise stronger and wiser each time. It is the echo of the eternal truth: that the soul’s worth is measured not by how easily it wins, but by how faithfully it learns.

Consider the story of Sisyphus, the ancient figure condemned to roll his stone up the mountain for eternity. The gods thought to punish him with endless failure — yet, in the act of repetition, he discovered meaning. His struggle became his strength. In the same way, the Souls games transform defeat into revelation. Each death teaches timing, patience, and awareness. The player is reborn wiser, just as the philosopher is reborn with each new insight. The joy Miyazaki speaks of — that “rewarding feeling” — is the joy of self-overcoming. It is the exaltation that comes not from escaping struggle, but from mastering it.

In his design, Miyazaki captures a truth the ancients knew well: that wisdom must be earned through effort. A lesson too easily given is soon forgotten; a victory without cost carries no meaning. His players, like disciples in an unforgiving temple, learn to read the language of the world through pain and perseverance. The walls that once crushed them become paths they understand. The monsters that once terrified them become teachers. This is not cruelty, but compassion — for Miyazaki trusts the player’s spirit. He knows that struggle, though bitter, awakens the fire of growth, while comfort dulls it.

Through this philosophy, Miyazaki restores dignity to failure. In a culture that worships convenience and despises difficulty, he reminds us that challenge is sacred. It is through the friction of adversity that the human spirit refines itself. Like iron forged in flame, the player — and by reflection, the person — emerges from trial both hardened and radiant. The Souls games are not about destruction, but rebirth. They teach that to fall is not to lose, but to begin anew with greater understanding. Each obstacle is a teacher; each hardship a scripture written in the language of struggle.

The lesson is one that transcends gaming and enters the domain of life: embrace challenge, and learn through it. Do not shrink from difficulty, for in it lies your becoming. When the path seems cruel, remember that every trial conceals a truth — a new strength waiting to be uncovered. Be like the player who, though struck down a hundred times, rises a hundred and one, wiser with every step. For the greatest victories are not those given to us by chance, but those earned through perseverance, reflection, and courage.

So remember, as Miyazaki teaches through his worlds of darkness and fire: the reward is not in the winning, but in the learning. Each struggle, each failure, each small triumph is part of the great shaping of your soul. Whether in game or in life, seek not the path of ease, but the path of understanding. For when you conquer not just the challenge before you, but the weakness within you, you will know — as the ancients knew — that true mastery is born only from struggle, and the greatest teacher of all is the game of life itself.

Hidetaka Miyazaki
Hidetaka Miyazaki

Japanese - Director

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